Sloppy work has its price. All your life you’ve been a nightmare to work with. Easily one of the worst graphic designer to ever exist. You always handed in your work in late totally disorganized and disheveled. now comes the retribution. 


In hell you have to fix not only your past work, but also all disorganized and misconfigured Photoshop files of others. For all eternity! Or is there maybe a way out?

Made in a weekend during the GGJ 2026.

Code: gebirdsbaerbel

Art & Shaders : thebrokenbird

Voice: Alec Shea

Music: Old Tricks | OpenGameArt.org CC0

Download

Download
LayersOfHellv0.2.zip 21 MB
Download
LayersOfHellv0.3.zip 21 MB

Comments

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Nice job! I love the theme interpretation.

I sadly ran into some duplicate-solution issues as well. I think it's probably very tough to eliminate them all. 

I could see this game being used in an educational setting, to show the basics of layers and filter. I kinda want to see a 3D version of this now with booleans and blender-style modifiers (e.g., array, twist).

Oh wow, thanks so much. A 3D version of blender-style modifiers definitely could be fun. Yes, the puzzle design definitely still needs some work. For the first two the solution is clear and solvable, the last one especially, we noticed after playtesting that we overlooked the many alternative solutions that give a similar result.

there are some issues with having multiple solutions some of the problems... 

what am i doing wrong in this one? normal on eyes or flipping eyes and skull dont do anything. multiply grey on the white normal is how one would usually transfer colors in this situation, multiply on the eyes as they look slightly red otherwise.


(1 edit)

Thanks for the feedback! 

It's true that we didn't eliminate all multiple solutions yet and some of these are quite frustrating to get right. 🙈
I've attached the answer to your question:

SPOILER

You're very close!
The only 2 changes neccessary:

The face layer needs to be set to normal and beneith the grey multiply layer