Layers Of Hell
Sloppy work has its price. All your life you’ve been a nightmare to work with. Easily one of the worst graphic designer to ever exist. You always handed in your work in late totally disorganized and disheveled. now comes the retribution.
In hell you have to fix not only your past work, but also all disorganized and misconfigured Photoshop files of others. For all eternity! Or is there maybe a way out?

Made in a weekend during the GGJ 2026.
Code: gebirdsbaerbel
Art & Shaders : thebrokenbird
Voice: Alec Shea
Music: Old Tricks | OpenGameArt.org CC0
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | thebrokenbird, gebirgsbaerbel, Slaleky |
| Genre | Puzzle, Simulation |
| Made with | Godot |
| Tags | 2D, Godot, Short, Singleplayer |



Comments
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Nice job! I love the theme interpretation.
I sadly ran into some duplicate-solution issues as well. I think it's probably very tough to eliminate them all.
I could see this game being used in an educational setting, to show the basics of layers and filter. I kinda want to see a 3D version of this now with booleans and blender-style modifiers (e.g., array, twist).
Oh wow, thanks so much. A 3D version of blender-style modifiers definitely could be fun. Yes, the puzzle design definitely still needs some work. For the first two the solution is clear and solvable, the last one especially, we noticed after playtesting that we overlooked the many alternative solutions that give a similar result.
there are some issues with having multiple solutions some of the problems...
Thanks for the feedback!
It's true that we didn't eliminate all multiple solutions yet and some of these are quite frustrating to get right. 🙈
I've attached the answer to your question:
SPOILER
You're very close!
The only 2 changes neccessary:
The face layer needs to be set to normal and beneith the grey multiply layer